#pragma once
#include "PlayerStats.h"
#include <string>
using namespace std;

class PlayerClass {
public:
	enum class_t {
		MAGE,
		WARRIOR,
		DUMMY,
		GOD
	};

	PlayerClass();
	PlayerClass(string playerClass);
	PlayerClass(const PlayerClass*& playerClass);
	~PlayerClass();
	void setClass(class_t playerClass);
	string getClassString();
	int getClass();
//	void setBaseStats();
private:
	class_t _playerClass;
};
